Psychonauts 2 Psi King Figment
Psi King's Sensorium
| Collectable | Total | This Visit |
| Figments | 263 | 263 |
| Nuggets of Wisdom | three | iii |
| One-half-a-Minds | iv | 4 |
| Emotional Baggage | 5 | 3 |
| Memory Vaults | 2 | 0 |
This one's a biggie. There are 263 Figments, and the psychedelic colour scheme of the level makes quite a number of them hard to spot. Wait out for those I've flagged as easy-to-miss and use the counts I provide to bank check your progress. It is possible to collect every Figment on your first run through.
The level also has a combat-related achievement that, prior to a patch, was missable. It can at present exist obtained post-game, only I'd recommend trying to unlock information technology here then information technology'due south out of the way.
After a cutscene, you'll encounter a new enemy, the Panic Attack. Dodge its attacks, and wait for it to split up into multiple copies of itself. When information technology does, quickly hit
to lock on, then use PSI Blast. The targeting should automatically find the 'real' Panic Assail for you, which unlocks:
Keep trying if information technology doesn't work for you. You'll have other chances after this encounter. Later on a prepare corporeality of time, you'll move to a dissimilar area. Motility through it, interacting with the silhouettes if yous want, then interact with the Brawl of Lite and approach the edge for a cutscene, afterwards which you lot'll exist in another area again.
When yous regain control, you'll be looking out onto a phase. Collect the first eight Figments on the phase, then arroyo the forepart for a cutscene.
Face away from the stage, and head right. We'll make a counter-clockwise loop of this expanse. There'll exist four Figments on the ramp downward, a fifth like shooting fish in a barrel-to-miss Figment resembling a slice of pie betwixt some blue blossom stalks and the wall of the surface area before the first camper van, and the Purse Tag 1/ane on 1 of the camper vans in front of you. Smash the bins and hearts if you want Psitanium.
There'll be a large chocolate-brown gate on your right as you go on counter-clockwise; wait towards the stage and pick up an piece of cake-to-miss Figment in front of some boxes (it's a bit hard to spot confronting the background), and so 3 more Figments atop the equipment boxes. Head back to the gate and go along counter-clockwise, while hugging the wall to grab 2 more blossom Figments. Just earlier yous attain the camper vans, look left to grab a fish Figment in the eye of the path, then get the two on the camper van roofs here. Keep looping around the perimeter to pick up iv more than Figments, including ii on tiptop of equipment piles and an easy-to-miss Figment nether the ramp opposite to the one yous came down, taking united states of america to 26/263 Figments.
Continue under the stage, collecting 5 more than Figments, including a Rank up for our 300th. In that location'due south too the Suitcase, just unfortunately, we haven't found the tag all the same. Utilise Pyrokinesis to destroy the poster, and collect Half-a-Listen ane/iv in the space across it.
Head dorsum out and this time become upwardly the ramp opposite to the one you lot came downwards, collecting the Figment on it. Caput dorsum towards where Vision and the Ball of Calorie-free are, and await to the wall between you and the stage. Jump on the amplifier for another Figment, then wall jump upward the next apse to the left for another two Figments 35/263.
At present talk to Vision and select "I'll find your violin!" to move to the next area.
Eye Shrine
From your starting point, there'll be another Figment on a mushroom equally y'all jump to a new phase area. You'll have to battle more Censors, though they tin be easily taken out with a single PSI Blast. You can drib down to battle more, only there are no collectables downwards here. From the platform with the censors, bound across to another platform with a record in a prism refracting a light beam into a rainbow bridge. Collect three more Figments as you lot cross this. There's an like shooting fish in a barrel-to-miss Figment (a light-green bin that blends into the background) on the correct of the wooden path as you continue.
You'll run across some fans ahead, and as you lot approach yous'll unlock a new power, Time Chimera. Equip this to your preferred slot and employ information technology on the fan. Leap through and collect Figment 41/263 on the other side of the fan.
Spring to the three mushroom platforms on the left to collect three more Figments, so employ the warped microphone as a grind rail to reach the stepped phase area ahead. Catch two more Figments on the steps hither equally you arroyo the fish. Apply Time Chimera to freeze a fish in mid-air, and jump to the side by side platform, collecting another Figment equally you land.
Head upwardly the slope ahead into another cutscene; when you're back in control, look left off the path to see a somewhat like shooting fish in a barrel-to-miss Figment, a light bluish eye ball, against the left wall. Head right and catch iii more Figments almost a phase calorie-free that you'll want to grab with
and angle towards another prism on the left. Make certain you grab three Figments equally y'all cross this span, as they are rotating around it and not all visible at the same time (Figment 54/263).
Accept out more Censors in this new area, then grab three Figments on the red climbing vine on the left wall. Drib down, and go along a little further to see a small wooden platform tucked backside the wall with the vine. Stand up hither, and so look right and use Time Bubble on a fan y'all tin and so spring through to collect One-half-a-Mind 2/4 for this level.
Jump back to the platform with the red vine, and head to the platform on the opposite side to the one with the red vines. Climb up the right wall this time and follow the path around, collecting 4 Figments, until you're facing the fan you lot leapt through for the Half-A-Mind, but at a higher level. Time Bubble gets you through it and the ane later on (collect Figment 62/263 in between). Follow the path ahead until you meet a large cage area on the right containing Memory Vault one/2, merely we'll have to render afterward for this every bit we lack the required Ability to open the cage.
Continue on the path, collecting two Figments as you laissez passer through some bars, and so use a bouncy platform to get onto a vine with two more Figments leading up to a platform with 1 more than. Look to the left to encounter ii spinning platforms: use Time Bubble on each earlier landing on them, and jump to a 3rd platform to collect Nugget of Wisdom 1/3. Render to the platform at the top of the vine, and this time look right and take the trapeze beyond to the platform with another phase light (and Figment 68/263 equally you land). Angle the light axle downwards and to the left to bear upon a prism that forms another light bridge.
Jump down to this span and cross it, collecting iii more Figments. After a cutscene, you lot'll have another fight with a Panic Attack. Remember to wait for it to dissever, and target it with your PSI Blast if you lot didn't unlock Duck Duck Goose in the first fight. If you did, merely continue hitting it with Fourth dimension Bubble and the follow-upward attack of your choice to trounce information technology.
When yous're back in command, take hold of 3 more Figments, intermission the green bulb if you demand health, then climb the ladder to the right (there is a Duffle Bag beneath this platform Raz may annotate on hearing, simply nosotros will have to come back afterward to tag it).
From the ladder, bound across to the platform and go down two tightropes (and three Figments; utilize
to hang off the second tightrope to collect the latter ii) to an area with three more Censors to dispatch. Use Fourth dimension Bubble on the rotating platform ahead to proceed, collecting some other Figment. Deploy Fourth dimension Bubble once more on the side by side fan, and so jump through 2 swing confined to collect another Figment when yous land safely.
Use Time Bubble to cantankerous the next platform, collect a Figment, then employ Pyrokinesis to burn a portrait in the reverse corner to where you landed. Find the Hatbox Tag in here. Return through, use Fourth dimension Bubble on the rotating platform, and continue to the other side. Get up the ramp, collecting 3 more Figments (83/263).
Yous'll accept to be a bit quicker on the next section, merely the same blueprint of using Time Chimera before you platform through a fan applies. You'll collect two more Figments on the path and so battle a couple of Censors in the surface area later on the 2nd fan and tertiary swinging bar. Make sure you climb the high stack of instrument cases to the left here for an like shooting fish in a barrel-to-miss Figment, so climb the vine ahead for v more Figments, four of which could be considered easy-to-miss Figments as they resemble tears you may be tempted to dodge (don't!).
When y'all terminate climbing, take hold of Figment 91/263, then follow the platform around and climb up to another stage low-cal, which you need to angle to the left to create another rainbow light bridge. Grab iv Figments as you cross a tightrope and spring beyond platforms to accomplish the newly illuminated prism. Collect two more Figments equally you cross the bridge.
Y'all'll come to a quick rail grinding section with seven Figments to grab: 3 on the start, three on the left rail (spring as soon as you can) and the seventh back on the original rail before you land. Remember that you can reverse direction with
earlier the end of the rail if you miss one. You'll have 104/263 Figments when you land.
From hither, jump to the trampoline and the next platform. Collect two Figments every bit yous climb up more vines, so use Time Bubble to freeze the fish in mid-air and cross to the next area. Defeat three Censors, then collect three Figments on the side by side trapeze, and a quaternary after y'all state.
Use the trampoline ahead to reach another vine segment with six more than of the easy-to-miss tear Figments, and so collect 3 more (119/263) at the pinnacle virtually the next stage light. Angle the light right to the prism.
Grind down the rail, collecting another three Figments, and bandy to the side by side ane to land nigh the prism. Collect three more Figments equally you cross the light bridge, and another as yous accomplish the next expanse, the Vision statue with the Violin at the top. Make sure you lot have 132/263 Figments before you lot collaborate with the violin. In that location is one on the footing to the left of where you enter, and an easy-to-miss Figment behind the statue's left leg (the right side of the platform). Collect two more on the leg, some other on the arm as you jump upwards, and the concluding ane for this expanse on the shoulder pad. You'll gain another Rank for your 400th Figment here.
Collect the violin to leave.
Concessions
After a cutscene yous'll exist in control of a double-decker, the Experience Mobile. Collect viii Figments on this map (all are pretty like shooting fish in a barrel to spot) earlier heading straight below your starting position and pressing
to enter the concession area.
In this area, turn effectually to look at your bus, and then head left along the fence to a somewhat subconscious area with the Duffle Bag Tag.
Render to the starting area, and climb a box on the left to reach the tightrope and another Figment.
Drop downward to the next level and collect two Figments on the footing and three above another cage with Memory Vault ii/2, which, like the first, we'll have to come back for.
Get dorsum on the tightrope and follow the platforming up to a tower after a spinning disc, collecting iii Figments en route. Expect back towards the disc you just jumped from, then drib downward to the footing. Tag Emotional Baggage i/v: Bag at the back of this area. Turn effectually and follow the but path possible upwardly some rocks, collecting three Figments (including an easy-to-miss Figment that blends into the surround, near the right wall just before the rocks). Jump ahead into the roof of a edifice, take hold of a Figment, and so bound on ii rocking vans to accomplish a tent on the roof of a second building, collecting another two Figments. From hither, jump downwardly the ground surface area you haven't explored notwithstanding for another three Figments (158 /263).
Climb back up the ladder to the belfry, and this time employ Time Chimera on two spinning platforms to keep to a tower with another Figment. Follow along some more platforming, until yous run across a skate rail with iii Figments from another belfry platform. Ignore these for now and drop to the ground below this tower, using Levitate and Dive to land safely.
Collect four Figments here (including an easy-to-miss Figment in the purple building, to the correct of where you landed) as you jump effectually the back wall of the area on your fashion back onto the roof of the purple building, and back to the tower via the greenish ladder. Grind along the rails with the iii Figments now. Cross the tightrope after the next tower, collecting Figment 167/263, the last for this section, earlier dropping downwardly to talk to two of the other ring members. Select the other options if you like, then select 'If you guys permit me have a look, I'll bet I can find them" to go along.
Nose and Mouth Shrine
Grab 4 Figments on the ground here, including an piece of cake-to-miss one to the right of the gumball bag that blends into the background. Three Figments are ahead on the footing of where y'all spawn; with a fourth Figment by the gumball bag that is very difficult to see.
Use Telekinesis to throw one of the large rainbow assurance at the tongue alee of you, and keep through the door that appears, collecting the Figment in information technology. Hit the Censors with PSI Boom, so use the stage light to the right to cross the bridge, collecting iii more Figments. Utilise Fourth dimension Bubble to slow the tongues here, and become iii Figments on the path forrard.
Continue upwards to another prism, grabbing two Figments on the trampolines and a third near the prism itself. Confront back the direction you came, and expect by the right pillar to come across another trampoline platform at the same height as your electric current platform.
From hither, look around to run across another trampoline platform at the height of the platform with the prism. Jump to this and confront the last natural language you went nether, and hitting it with Time Chimera. Yous'll need to land on the tongue, wait till it reaches its highest point (use Time Chimera once again if it starts to speed up), then bound up and grab Nugget of Wisdom 2/3. Return to the prism.
Go on on from the prism forth the walkway. Later using Fourth dimension Bubble on another tongue, y'all'll have to use it once more on ii fish in succession to progress. Become an easy-to-miss Figment 182/263 (a purple fish) that appears adjacent to the second fish platform.
Collect another Figment and the Steamer Trunk Tag on this path, then defeat three Censors and collect two more Figments on the next platform. Look right and cross two platforms to achieve the next phase light, collecting another three Figments. Angle the light beam towards the prism, then use Telekinesis to catch the nearby gumball and throw it to the tongue on the area we just came from (where y'all fought the censors). Go through and down a ramp to the prism and cantankerous the span into some other Panic Attack fight: recall to grab the Duck Duck Goose achievement if you notwithstanding haven't. In that location are two Panic Attacks this time, so endeavour to focus on 1 at a fourth dimension with your attacks. The green bulbs that spawn health are plentiful, so if you take a beating, Panic Attacks hit quite hard, and our wellness maximum is even so relatively low, so information technology'due south possible this fight volition exist the first time Raz is knocked out. If it is, bold you stocked upwards on Dream Fluffs as suggested, you'll unlock:
When you regain command after winning the fight, y'all'll take three Figments on this platform (stock upwards on health, too, if you need it, from the greenish bulb), 1 of which yous probably collected as yous walked on (191/263).
Swing across two bars to go on, collecting 3 more than Figments on the path (technically i is just to the left of it...). Use Fourth dimension Bubble on the noses ahead to continue, collecting a Figment at the finish of the walkway. Equip Mental Connectedness, Telekinesis and Fourth dimension Bubble, before y'all connect to the node ahead, so utilise Time Bubble on the next olfactory organ earlier connecting to the adjacent node (collecting a Figment). You'll have ii Bad Ideas to deal with, but Telekinesis deals with them easily, as earlier.
Drop downwardly and defeat a group of Censors, and then pick up a Figment on the basis. Wait up and connect to the Dark Thoughts here (with your upgraded Mental Connectedness) to collect another Figment. Jump upward the ii lines of snot, collecting three Figments on the showtime and one Figment 202/263 on the second.
Time Bubble and Mental Connection will go you through the next section of nodes and spinning fans. Make certain to drop to the big platform nether yous after the first such sequence to collect a Figment. Go through some other fan the aforementioned style, and collect two more Figments afterwards battling more Censors on the next area.
Become down ii tightropes and collect another Figment before a phase light, which you'll need to aim at a prism below and to the right. Turn around, and spring across the three platforms in front end of you to collect a Figment and get in Telekinetic range of another gumball sack; throw 1 at the tongue on the platform where the stage light was to clear your path frontwards.
Go through this area and across the span, collecting seven Figments on the manner and some other five on the platform with the two instruments. Before yous catch an musical instrument , cross to the other side of this platform, where you'll see a rapidly spinning fan. Move to the edge and look down and right to see another stage calorie-free. Angle this towards the prism ahead, then get back to the original platform. Use Time Chimera on the spinning fan and then y'all tin can stand on it (yous'll probably accept to use Time Bubble a 2nd time in one case you're on information technology), then leap from it to the prism, using Levitate and dive if you lot have to. Cross the bridge to the platform with Half-a-Mind three/4. Grind the runway back to the instruments, collecting v more Figments to complete this area with 224/263 Figments.
Backstage
Return to the Experience Mobile and caput to Forest in the top right.
Wood
Look left and yous'll see a lite blue Figment on top of a log. Caput left from here with the wall on your right, and find an easy-to-miss Figment (green eye) backside a large tree. Spring back to where you started and head downhill to the right, towards the river, to find some other Figment virtually a deckchair.
Follow a Dark Thoughts Mental Connection chain upward river for another Figment, continue to the terminate of the chain, then grab another as you drop down. Turn around and notice three Figments on a nearby fence y'all can grind along. Every bit yous spring off at the end, head right and down towards two tents. Grab some other Figment and tag Emotional Baggage two/v: Hatbox.
Turn effectually and walk back up the slope. Look to the correct of the gap leading to stepping stones beyond the river, and you'll see a xanthous Figment on a raised light-green and chocolate-brown wall. Grab this, and then leap across the river via the stepping stones. Follow the path to collect another two Figments, bringing you to a pool with a waterfall that's opposite where you dropped down from the Night Idea.
Jump to the rock in the centre of the puddle, and then the log beyond from it, collecting two Figments. Climb up the vines ahead, adding some other Figment, then spring upwards to the left of the new surface area to observe Figment 240/263.
Drop dorsum down from this Figment and head to the river, using Fourth dimension Bubble on the log to freeze it early on enough to collect the Figment on the path you lot cross. Jump onto some rocks to your right afterwards you've crossed to collect some other Figment, and driblet down again to get another in front of some tents.
Turn around and head uphill. Wall bound up, collecting iii Figments, then head to the correct and effectually the cliff to collect the Suitcase Tag.
Follow the path back around the cliff to the waterfall side, collecting ii Figments, then climb up some vines to an area with three more Figments 251/263.
Stand on the edge of the rocks surrounding this area, with the waterfall on your correct. Use Time Bubble on the log as information technology falls to utilize information technology as a platform to cantankerous to the other side and collect One-half-a-Listen four/four. Return to where yous came from and movement closer to the tents for a cutscene with the remaining band members. Talk to them again and select "Let me take a look. I bet I tin can find them" to move to the next area.
Ear Hand Shrine
Head forward and climb upward the path, collecting five Figments. Don't become through the fan; plough around and spring to the platform backside you lot. Collect ii Figments (the second is higher up again), and so aim the stage lite at the prism where yous started. Drop down and cross this rainbow light bridge to collect Nugget of Wisdom 3/three. You should besides striking Rank 50 for:
Jump dorsum up to where the fan was, and employ Fourth dimension Chimera to cross through it this time. Collect ii more Figments as y'all navigate the vines alee, then two more on the prism platform you reach at the peak. Leap to the right to collect Figment 263/263 and tag Emotional Luggage 3/5: Steamer Trunk.
Bound back and then up to some other stage light on the opposite side, aim it at the prism, and cross to the primal island. Y'all'll enter a fight with two Censors and two Regrets.
Subsequently three more waves of Censors, including a Heavy, you'll have the final Panic Attack fight of this level, so brand sure you've unlocked:
Remember, you're waiting for the Panic Attack to divide itself into five copies, then pressing
and using PSI Blast to hit its true cocky.
Later your victory, follow the new light bridge upwardly to the instruments and interact with them to continue.
Enjoy the cutscenes, and so you'll be back in the starting area. Interact with each memory on the path and utilise Time Chimera to dull them down when they're spinning wheels of light.
When yous're back on stage, use Pyrokinesis on the target as directed. You'll unlock the next story-based accomplishment as y'all do:
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Psychonauts 2 Psi King Figment,
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