Doom Eternal Infiltrate The Cultist Base Stuck
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This page contains walkthroughs for both the standard and Master Level versions of Cultist Base, the third level of Doom Eternal.
Contents
- 1 Standard level
- 1.1 Objectives
- i.2 Essentials
- 1.2.i Cultist key
- ane.2.2 Base arroyo
- ane.2.3 Super shotgun
- 1.2.4 Hunting Ranak
- 1.3 Slayer Gate
- one.4 Challenges
- 1.5 Undercover encounters
- i.vi Special items
- one.7 Collectibles
- 2 Master Level
- 2.ane Essentials
- ii.1.1 Cultist key
- ii.i.2 Base approach
- ii.1.iii Super shotgun
- 2.1.iv Hunting Ranak
- 2.ii Special items
- 2.ane Essentials
Standard level [edit]
Objectives [edit]
- Infiltrate the Cultist Base of operations
- Obtain your super shotgun
- Eliminate Deag Ranak
- Take the train to the Terrordome
Essentials [edit]
Cultist key [edit]
Head directly forward to a pit and look down to see a pitted wall that you lot demand to jump to. Expect right and jump down to a ledge, kill the gargoyles that appear and then walk to the end of a broken spine and look downwards at a launcher that you lot can reach past dashing. Use the launcher to fire yourself up to a pitted wall, then head correct until you lot come across some other wall with electrified sections on it - leap across then yous take hold of an empty part of the wall then carefully climb between the electrified parts to the top. Punch through the greenish-croaky wall ahead to achieve the beginning combat encounter, where blaster soldiers and a couple of revenants are firing at a group of zombie cultists. Subsequently killing the demons, get through the entrance at the end of the walkway and cross the energy bridge to enter a hallway with 2 mecha zombies - dissimilar other zombies, these cyborgs can shoot back or utilize a flamethrower at shut range. Go into the passage opposite the doorway you entered through and get straight forward to a metallic skull switch.
After pressing the switch, turn round - the doorway you simply walked through will close and two walls will open on either side to reveal mecha zombies followed by a Hell knight. Impale all the enemies and then render to the hallway to find some more mecha zombies guarding a green pressure level pad; standing on the pad will open up the door alee and reveal the first mancubus of the game. Destroy the mancubus' arm cannons to make it less of a threat (or shoot the greenish button overhead to trigger some lethal swinging blades), then impale it along with the imps that teleport in before heading through the door you merely opened to get back exterior. Turn left and wait down to see a barricade with some other dark-green button; shoot the push to open the battlement, then quickly driblet down and double-dash through the battlement before it shuts again. Climb up to a combat encounter with mecha zombies, equalizer soldiers and an arachnotron, then utilize the launcher to reach the upper floor where a crate is suspended over some crushers. Use the monkey bar to get on top of the crate when it is shut enough to you lot, then dash to the opening in front of y'all to get the cultist central.
Base arroyo [edit]
With the cultist primal, drop back into the corridor with swinging blades and kill the waiting demons, then caput straight forwards to a locked gate marked "Cultist Cardinal" and head through information technology. Some shield soldiers will climb up ahead of y'all; use the plasma rifle to overload their shields and kill them more easily, then drop to the floor below and turn left to walk betwixt some mines until you reach a pole with a green calorie-free. Look downward to see a pitted wall and drop downwards to it, then caput left and turn round to see a launcher below that will fire you lot upwardly to a platform with an armor pickup. Turn round to meet some other light-green button and drop downwards to the launcher over again; while in mid-air, shoot the button to open up the barricade to a higher place it then double-dash to reach a croaky vent. Punch through the vent and drop downwards to find the rocket launcher.
Ahead is an arena with several mancubi too as gargoyles and a cacodemon; impale everything then go through a hatch that opens near a pair of monkey bars to find a punch switch, which will temporarily raise i of the bars. Go round to the other side of this bar before information technology lowers again and swing off it to reach another electrified wall, climb to the elevation then plough circular and jump to a runestone. From the runestone, plough round and jump upwards to the platform in a higher place and so head frontwards until yous drop downwardly to a skull switch; the switch volition open a barrier leading dorsum to the mined area you passed through earlier, and actuate a pressure level pad that will open the door ahead. When you approach the pad it volition conciliate and a whiplash volition appear; impale it to summon more whiplashes along with blaster and shield soldiers, and so footstep on the reactivated pad to open the way forward and reveal a modbot.
Grab any weapon modification you want from the modbot and so enter the passage on your left to find more shield soldiers. Go into the next room and walk round to the center to notice a punchable block, then use information technology to accomplish the platform directly above y'all where you tin break ii chains to lower a drawbridge. Across the drawbridge is an arena that features all the enemies you have faced thus far, then keep moving and use all the tactics and weapons yous have to defeat them. In one case all significant opponents have been killed, a second span will rise that you can use to enter the chief base of operations.
Super shotgun [edit]
You will enter a tall T-shaped room. Kill the cacodemon that tries to deadfall you lot from the correct then head straight forrard to a door with an elevator behind it, which will comport y'all to the Basilica of Adjuration. Stand on the pressure pad in the center of the basilica (where Ranak's hologram was standing) to extend an free energy bridge then cross it and ride the elevator up to a square bedchamber with a box and a breakable chain. Break the concatenation to reveal some lost souls and some other skull switch, which will drib the floor around you. Driblet down to the bottom of the pit and go prepare to confront several waves of enemies, starting with mecha zombies followed by soldiers, whiplashes, an arachnotron and gargoyles, and 2 mancubi - attack the cueballs that spawn inside the room to use them as projectiles, and watch out for the walls and floor condign electrified as y'all fight. Once all the enemies are killed the flooring will rise again - get through the open up gate and plow correct, then driblet downwardly and quickly dash to a climbable wall over an electrified pit. Await right to see a nuance refill pickup and dash in that direction to reach an electrified wall which yous must climb to the top, then turn round and spring off to a platform with another skull switch. Press the switch to open the gate on the opposite side of the room, as well as an enclosure containing a Watch crystal, then head through to a room with a pair of moving elevators.
Step into the left-hand lift and let it carry you lot downwardly to a passage. Impale the cacodemon that comes circular the corner then go to the finish of the passage and climb on a box, then climb up to a platform with a punch switch - hit this switch to open the battlement alee, and so shoot the greenish button below yous and quickly swing across a monkey bar to a climbable wall. Await right and wait until the left-manus elevator lowers to reveal an opening with an armor pickup, then jump into that opening and let the elevator carry you lot up to the top floor where two revenants and some mecha zombies are waiting. Kill them then go through the gate to return to the top floor of the square chamber, and jump across the gap to find another electrified pit with a monkey bar in it. Driblet down and the monkey bar to swing yourself around the corner, then quickly nuance to 2 more confined that y'all can use to accomplish rubber. Step on the light-green-lit elevator on your left to be taken down to a chamber where y'all can accept command of a revenant drone - employ the drone'south weapons and jetpack to impale all the enemies waiting outside, which will lower a platform holding the super shotgun. Once the shotgun is in your possession, return to the arena archway to bring the weapon back to yourself.
Hunting Ranak [edit]
With the super shotgun, step on the elevator again to descend to a lower level then apply your new weapon's meat claw to pull yourself to a zombie on the other side of a pit. Y'all will enter a room with 8 boxes that have brittle chains, and each box contains dissimilar items and demons. One time all the boxes have been opened the enclosure in the middle of the room will open; drop down the hole here to enter a passage filled with mecha zombies, equally well as chopping blades that rise and fall in sequence. Time your run through the blades to accomplish an elevator at the end of the passage, which will have you to a big chamber with a rotating skull-box. Either side of the entrance are archways with climbable walls behind them; leap downwardly and dash to these walls then swing along some monkey bars to an electrified wall that leads up to a skull switch. Press the switch to actuate a launcher and utilize it to get on top of the skull-box, and so turn right and go through the marked doorway to leave the room. You volition encounter a battlement in front of you - shoot the green push under the battlement to open up it, and then jump to a pair of climbable pillars and leap between them until y'all attain a ledge at the top. Turn left and follow the path to some big burdensome walls, then look down to run into another green button - every bit the walls open, shoot the button to open a barricade underneath information technology so quickly drop down and dash through to a climbable wall.
Climb upward the wall and head forward to a room full of Hellgrowth and some more crushers, as well as some gargoyles and tentacles. Head forward until you see a moving crusher on your left, stand up on top of information technology as it drops then turn right and follow the path round to a button reverse a cracked wall; punch through the wall and stand up on the glowing dark-green platform in the heart of the room, then shoot the button to be taken up to an outdoor arena with several zombies and shield soldiers likewise every bit a revenant, a mancubus and a cacodemon. Subsequently clearing all opposition, driblet back into the crusher room and shoot the push again to raise the platform then rapidly striking the punch switch on your right - this will actuate a green laser that opens the next door. Ignore the hologram of Ranak ahead and plow correct to walk through another door requiring the cultist cardinal, which has a Hell knight waiting behind it. Kill the knight and whatever imps that teleport in to activate a green pressure pad, and then stand up on the pad to open the opposite door and reveal an arachnotron and iii shield soldiers - the arachnotron volition launch itself up to the ceiling, then destroy its turret to forcefulness it to come dorsum downwards.
Head through the door y'all only opened to notice a crucified Agaddon Hunter and look backside it to see a monkey bar that will swing you up to a climbable wall. Plough round and leap to a 2nd climbable wall that leads to the top of the room, then spring over to a grate platform and follow it until you drib down to a punchable cake - dislodging this cake will open a hatch in the ground and reveal a launcher that volition give you lot enough summit to dash into the crucifix, knocking it backwards and breaking through a wall. Go through this wall to notice an elevator leading back to the basilica, so stand up on the central dais over again to extend an free energy bridge leading to the last area of the level. Take the elevator upward and head forward until you drop into an arena that features many of the enemies yous have previously encountered - once they are all dead, a battlement at the back of the loonshit will open revealing another elevator. Ride information technology up and press the skull switch at the top to finish the level.
Slayer Gate [edit]
Both the Slayer Gate and the Slayer Key are in the chamber with the crucified Agaddon Hunter. Become backside the crucifix and expect over the edge to run across some climbable walls in the pit below, drop downwards to either of these walls and so turn circular to come across a monkey bar leading nether the floor - from this monkey bar you will swing to another climbable wall, then you must make a long nuance to a tertiary wall that leads up to the Key. The Gate itself is straight opposite the crucifix.
This loonshit includes encounters with mancubi, cacodemons, imps and arachnotrons, but also introduces the prowler enemy - prowlers tin can teleport and prefer to attack from behind, so exist enlightened of your environs at all times when they are around.
Challenges [edit]
- Pull the Crystal - Acquire a Sentinel crystal
- Armored Rain - Ignite iv demons in a unmarried boom of the flame discharge
- Master of Turrets - Destroy an arachnotron's turret.
Secret encounters [edit]
- Render to the square sleeping accommodation after getting the super shotgun; a gore nest that was sealed behind some bars is now attainable. You lot will have 25 seconds to kill a cacodemon and some forage demons.
- When you reach the crushing walls, turn correct to enter an icy cave with a couple of mines; the gore nest is behind a croaky wall. You will have 25 seconds to kill two whiplashes, a mancubus and a couple of forage demons.
Special items [edit]
- Six actress lives
- Stand nether the walkway in the showtime gainsay encounter and go to the border to observe a cable, then look downwardly that cable to see a dopefish next to a cherry-red mine. Blow upward the mine to pull upward a 1UP.
- Afterwards immigration the third combat see (where you encounter the first arachnotron), become to the reverse side from where yous entered the arena to discover some other battlement with a greenish button. Shoot the push and dash through the barricade equally before, then climb a pitted wall and spring to a platform with a 1UP.
- After the first meet with shield soldiers, driblet to the floor below then become to the edge on your right and look downward to see a ledge that you can drop to. Swing on the nearby monkey bar and wait left to drib into a small-scale cavern with another dopefish; shoot it to reveal a 1UP.
- On entering the master base you will be in a tall T-shaped room. Turn right at the junction to discover a dial switch that will extend two monkey confined for a curt time; apply both confined to reach a modest climbable wall, and so turn round to achieve the 1UP.
- After getting past the spiked crusher walls, plough circular to meet a 1UP on a platform below you lot between the crushers.
- Afterward getting to the outdoor area higher up the Hellgrowth/crusher room, become to the ledge that the mancubus was on and expect over the edge - yous tin can only run into a cave entrance behind some icicles. Advisedly drop into this cave to find a dopefish on an altar, and then press the nearby skull switch to sacrifice the dopefish and exit a 1UP in its place.
- 3 soulspheres
- Backside the runestone is a suspended platform with a couple of coffins on it. Climb over the coffins to observe a soulsphere.
- In the Basilica of Adjuration are several worshipping zombie cultists wearing red outfits. Kill them all to reveal a soulsphere on the fundamental belvedere.
- In the mankind room with numerous crushers, stand on top of the heart crusher and information technology will take y'all upwardly to a soulsphere.
A breakable chain can exist found in a corner of the final loonshit. Interruption it to reveal an Overdrive powerup.
Collectibles [edit]
The automap station can be found after clearing the square sleeping room only before the super shotgun area. One time the flooring rises, get through the open gate and turn left to find the station.
- One modbot
- After the commencement whiplash encounter, this modbot is behind the door opened by the force per unit area pad.
- I Sentinel crystal
- In the center of the foursquare chamber before the super shotgun area.
- Five Praetor suit points
- Later clearing the commencement corridor with swinging blades (with the cultist key), you lot will find a Dark Sentinel spirit waiting for you outside.
- Just subsequently the modbot is a sloping passage with shield soldiers. In a higher place this passage is a cracked wall; punch through it then drop down to find a Night Lookout.
- In the area with the two moving elevators, go down to the everyman level to a passage with a cacodemon. At the terminate of the passage is a box you can climb on; go straight forwards and drop down the other side of the box to find a Night Sentinel.
- In the room on peak of the box, get on top of the box so turn left to run into a Dark Lookout man.
- After using the last elevator leading out of the basilica, plow right at a crossroads to observe a Night Sentinel.
- I Codex folio
- "Cultist Base" - plough correct as before long equally the level starts to find the page.
- Three Sentinel batteries
- Afterward clearing the showtime combat run into, stand on the walkway and await at the arch that you entered the loonshit through; you should run into a small ledge to the left of this archway. Jump to this ledge to notice a cracked vent with a punch switch backside information technology, which volition open up a set of bars under the bridge. Go through these bars to a launcher that will fire you upward to a platform with the battery.
- On inbound the main base you volition exist in a alpine T-shaped room. Plough left at the junction to observe a bombardment.
- After reaching the top level of the room with the pair of elevators, wait for the right-hand lift to lower and reveal an opening, so stride into that opening to be carried up to a subconscious passage. Yous tin drib down to a battery from hither.
- I rune
- Above the arena found past the rocket launcher, reached by jumping off an electrified wall.
- 1 Slayer key
- Above the sleeping accommodation with the crucified Agaddon Hunter; you will need to use the monkey bars and climbable walls under the floor to attain it.
- One Firmament key
- The Slayer Gate is opposite the crucified Agaddon Hunter
- 2 toys
- "Gargoyle" - after climbing the outset electrified wall yous will see a dark-green-cracked wall ahead. Ignore this wall for at present and turn left to see another croaky wall; punch through here to get on meridian of a hanging demon skull with a question mark.
- "Soldier (Equalizer)" - in the passage of falling blades, just earlier turning the corner look to your right to come across a cracked grate with a question mark backside it. Taking the toy will open a hatch backside y'all revealing three equalizer soldiers.
- One crook code
- "IDDQD" - in the room with eight chained boxes, after opening the center enclosure use the monkey bars on either side to bound to a question mark at the summit of this enclosure.
- One album
- "Into Sandy's Metropolis" - in the Hellgrowth room with the crushers, go on acme of the crusher by the wall then turn left and climb over a stationary crusher to notice a question mark.
Master Level [edit]
Essentials [edit]
Cultist central [edit]
Every bit soon as you step forrard imps, a carcass and a prowler will teleport in. Caput straight forward to a pit and look down to meet a pitted wall that you need to jump to. Expect correct and jump downwards to a ledge where you will notice zombies forth with a cacodemon and pain elemental, and then walk to the end of a broken spine and look down at a launcher that yous can achieve by dashing. Use the launcher to fire yourself up to a pitted wall, so head correct until you lot see another wall with electrified sections on it - leap across and so yous grab an empty part of the wall then advisedly climb betwixt the electrified parts to the meridian. Punch through the green-cracked wall ahead to enter an arena that includes a mancubus, cyber-mancubus, tyrant and arachnotron; after they take been killed, go through the archway at the end of the walkway and cross the energy span to enter a hallway with several locked doors. Go into the passage opposite the doorway you lot entered through and caput straight forward to a metal skull switch.
Afterwards pressing the switch, turn round - the doorway you just walked through will close and two walls volition open on either side to reveal mecha zombies followed by a dread knight. Impale everything then return to the hallway to find that more mecha zombies take appeared forth with a mancubus and pain elemental and so push past them to a now-open gate that leads dorsum outside. Plough left and look down to run into a barricade with some other green button; shoot the button to open the barricade, then apace drop downwardly and double-dash through the barricade before it shuts again. Climb upward to a gainsay meet that includes carcasses, arachnotrons, prowlers and a mancubus followed by a baron of Hell, and then utilise the launcher to reach the upper floor where a crate is suspended over some crushers. Use the monkey bar to get on top of the crate when it is shut enough to you, then nuance to the opening in front end of you to get the cultist key.
Base approach [edit]
With the cultist fundamental, drop back into the corridor with swinging blades and kill the prowlers that announced, and so caput direct forward to a locked gate marked "Cultist Central" and kill all the imps that emerge from a side doorway before heading through it. Look left as you lot get back exterior to see ii arachnotrons and a pain elemental teleport in, drib down to footing level to dispose of them and head forward between some mines until you reach a pole with a green lite. Look down to see a pitted wall and drop down to information technology, then caput left and turn round to see a launcher below that will fire you upwards to a platform with an armor pickup. Turn round to come across another green button and drop down to the launcher once more; while in mid-air, shoot the push to open the battlement to a higher place it then double-dash to reach a croaky vent. Punch through the vent and driblet down into another loonshit which includes two pain elementals, an arachnotron and a mancubus followed by two barons, a revenant, carcasses and a Doom hunter.
With everything expressionless, go through a hatch that opens virtually a pair of monkey bars to find a punch switch which will temporarily heighten ane of the bars. Get round to the other side of this bar before it lowers again and swing off information technology to reach another electrified wall, climb to the superlative then turn round and jump to the platform behind you. Turn circular at this indicate to jump up to the top floor and then head forward until you drop downwards to a skull switch; the switch will open a barrier leading back to the mined expanse you passed through earlier, but will also cause several demons to teleport in including a Hell knight, mecha zombies, a prowler and a marauder. Once all the heavy demons are killed (the mecha zombies will die off automatically), step on the green pressure pad to open up the door ahead then get through to a sloped passage that volition fill up with imps followed past a revenant. Caput down to a room containing a cyber-mancubus and walk round to the center to detect a punchable block, then utilise it to reach the platform straight above you where you lot tin suspension 2 chains to lower a drawbridge. Ahead is an loonshit that opens with mancubi and carcasses, followed by a Hell knight, a tyrant, a revenant and then some other tyrant. One time all the opposition has been killed, a second bridge will rise that y'all can use to enter the principal base.
Super shotgun [edit]
Y'all will enter a tall T-shaped room. Impale the mecha zombies and arachnotron waiting inside so head straight forward to a door with an lift behind it, which will conduct yous to the Basilica of Oath; revenants and blaster soldiers are fighting in this area which will be joined by two cacodemons and two hurting elementals. Stand on the pressure pad in the middle of the basilica (where Ranak's hologram was continuing) to extend an energy bridge then cross it and ride the elevator up to a foursquare chamber with a box and a breakable chain. Break the concatenation to reveal another skull switch, which will driblet the floor effectually you - become down to the bottom of the pit and go set to face several waves of enemies, starting with pinkies, prowlers and a Hell knight, followed by mancubi and revenants, then arachnotrons and carcasses; strike the cueballs that spawn inside the room to use them as explosive projectiles, and watch out for the walls and flooring becoming electrified as you fight. Once all the enemies are killed the floor will rise again - go through the open up gate and plough right, then drop down and quickly dash to a climbable wall over an electrified pit. Look right to encounter a dash refill pickup and dash in that management to reach an electrified wall which you lot must climb to the top, then turn round and spring off to a platform with another skull switch. Press the switch to open the gate on the opposite side of the room, and then head through to a room with a pair of moving elevators.
Stride into the left-manus elevator and let it comport you down to a passage. Kill the pain elemental that drops through the ceiling then become to the end of the passage and climb on a box, so climb up to a platform with a dial switch - hitting this switch to open the battlement alee, then shoot the green button below you lot and speedily swing across a monkey bar to a climbable wall. Look right and expect until the left-hand elevator lowers to reveal an opening with an armor pickup, then jump into that opening and let the elevator behave you upwards to the top floor where two revenants and some mecha zombies are waiting. Kill them then go through the gate to return to the top floor of the square chamber, and jump across the gap to detect some other electrified pit with a monkey bar in information technology. Drop down and the monkey bar to swing yourself around the corner, and then quickly dash to two more bars that y'all tin can use to accomplish safety. Pace on the light-green-lit elevator on your left to be taken downwards to a bedroom where yous tin can take control of a revenant drone - use the drone's weapons and jetpack to kill all the enemies waiting outside, which will lower a platform holding the super shotgun. Once the shotgun is in your possession, return to the loonshit archway to bring the weapon back to yourself.
Hunting Ranak [edit]
With the super shotgun, step on the elevator once again to descend to a lower level and so go circular the corner and bound across a pit to a ledge above. You volition enter a room with eight boxes where some mecha zombies and 2 tyrants volition announced; as you kill the tyrants they will be replaced with mancubi, arachnotrons, hurting elementals and a Hell knight, but the boxes will open to reveal pickups. After clearing the room the enclosure in the middle of the room will open; driblet downwards the hole here to enter a passage filled with mecha zombies, equally well equally chopping blades that rise and autumn in sequence. Time your run through the blades to reach an elevator at the finish of the passage, which will take y'all to a large chamber with a rotating skull-box where two pain elementals will appear. Either side of the archway are archways with climbable walls behind them; jump downwards and dash to these walls and so swing along some monkey bars to an electrified wall that leads up to a skull switch. Press the switch to activate a launcher and apply information technology to get on top of the skull-box, then turn right and go through the marked doorway to leave the room. You will see a battlement in front of you - shoot the green button under the battlement to open information technology, then jump to a pair of climbable pillars and jump betwixt them until you reach a ledge at the top. Turn left and follow the path to some large crushing walls, then look down to see another greenish push button - equally the walls open up, shoot the button to open a barricade underneath it so quickly drib downwards and dash through to a climbable wall.
Climb up the wall and head forward to a room total of mankind and some more than crushers, forth with a pinky and ii whiplashes. Head forward until you see a moving crusher on your left, stand on top of information technology as it drops then plow correct and follow the path round to a button contrary a cracked wall; dial through the wall and stand on the glowing light-green platform in the middle of the room, then shoot the button to exist taken up to an outdoor arena that initially contains a baron and an arachnotron, followed by whiplashes, two hurting elementals, a revenant and a tyrant. After clearing all opposition, drop dorsum into the crusher room and shoot the button again to raise the platform then quickly hit the dial switch on your correct - this will actuate a green laser that opens the adjacent door. Ignore the hologram of Ranak ahead and turn correct to walk through another door requiring the cultist fundamental, and so turn round to kill several enemies that appear behind you including a carcass, a mancubus and two whiplashes. One time they are killed, head past them to a room containing a crucified Agaddon Hunter.
Wait behind the crucifix to see a monkey bar that will swing yous upward to a climbable wall. Turn round and leap to a second climbable wall that leads to the meridian of the room, then leap over to a grate platform and follow information technology until you lot driblet down to a punchable block - dislodging this block will open up a hatch in the ground and reveal a launcher that will give you enough acme to dash into the crucifix, knocking it backwards and breaking through a wall. Go through this wall to find an elevator leading back to the basilica, then stand on the central belvedere again to extend an energy bridge leading to the terminal expanse of the level. Take the elevator upward and head forrard until you drop into an arena that opens with two tyrants and a revenant, followed by whiplashes, a mancubus, a Hell knight, a pain elemental, an arch-vile and a Doom hunter. Once they are all dead a battlement at the back of the arena will open up revealing another elevator; ride information technology up and press the skull switch at the meridian to finish the level.
Special items [edit]
- 6 extra lives
- Stand under the walkway in the start gainsay encounter and become to the border to find a cablevision, then await down that cable to run into a dopefish next to a reddish mine. Blow up the mine to pull up a 1UP.
- After clearing the third combat see (only earlier the cultist central), go to the opposite side from where you entered the arena to find some other barricade with a light-green button. Shoot the push button and dash through the barricade every bit before, and then climb a pitted wall and leap to a platform with a 1UP.
- Later passing the start cultist key door, drop to the floor beneath then go to the edge on your right and await downwardly to come across a ledge that you tin drop to. Swing on the nearby monkey bar and await left to driblet into a minor cavern with another dopefish; shoot it to reveal a 1UP.
- On inbound the principal base you volition be in a tall T-shaped room. Plough right at the junction to find a dial switch that will extend two monkey confined for a brusque time; utilise both bars to reach a small climbable wall, then turn round to reach the 1UP.
- Afterwards getting past the spiked crusher walls, turn round to see a 1UP on a platform below yous between the crushers.
- After getting to the outdoor area to a higher place the flesh/crusher room, go to the ledge that the arachnotron was on and look over the edge - you tin can just see a cavern entrance backside some icicles. Carefully drop into this cave to discover a dopefish on an altar, then press the nearby skull switch to cede the dopefish and get out a 1UP in its identify.
- I spirit armor
- In the alcove that held the 2nd Praetor adjust bespeak
- Four soulspheres
- Behind the platform that held the runestone is a suspended platform with a couple of coffins on information technology. Climb over the coffins to find a soulsphere.
- In the sleeping accommodation that held the tertiary Lookout bombardment.
- In the flesh room with numerous crushers, stand up on superlative of the centre crusher and it volition have you up to a soulsphere.
- In the alcove that held the "Into Sandy's City" album.
- One Crucible charge
- At the end of the walkway in the outdoor area above the crusher room
A breakable concatenation can be establish in a corner of the last loonshit. Break it to reveal an Overdrive powerup.
Doom Eternal Infiltrate The Cultist Base Stuck,
Source: https://doomwiki.org/wiki/Cultist_Base/Walkthrough
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